I generally understand interfaces, inheritance and polymorphism, but one thing has me puzzled. In this example, Cat implements IAnimal and of course List implements IList:
I\'m trying to build a form wizard in Kohana and am learning a bit as I go. One of the things that I\'ve learn might work best is utilizing a state pattern in my class structure to manage the differen
Here is my concrete Repository that derives from an abstract base class public class DepartmentRepository : RepositoryBase<Department>, IDepartmentRepository
I use both C++ and C# and something that\'s been on my mind is whether it\'s possible to use generics in C# to elide virtual function calls on interfaces. Consider the following:
Is it possible to reference an assembly from a shared location or the GAC with Unity? Assume I have two projects (under the same solution):
I have a dynamic collecti开发者_JAVA百科on of Interfaces in c# the collection is loose - not bound to a List / Dictionary / etc.
Regarding the contract between the domain and repository, I gather it\'s best to avoid an all-encompassing generic IReposi开发者_JS百科tory interface with methods such as Create() and Delete()?Unless,
I want to know the difference between creating classes in iphone. @interface classA (UIView){ } @end and
I\'ve searched in here and other forums and couldn\'t find a good answer.. I kind of know that Extending classes isn\'t the best of practices. And that I should use Interfaces more. my problem is that
I have the following interface: interface IExcelServices { Dictionary<string, string[]> FilterFields(Dictionary<string, string[]>excelContent);