I\'ve been pond开发者_如何学运维ering this question awhile now... many 3d engines support advanced terrain rendering using quadtrees, LOD... all the features you expect. But every engine I\'ve seen lo
The project I am working on at the moment basically takes in an image and then renders a video using blender from the command line. At the moment I am using Twisted to deal with the requests but there
I\'ve been experimenting with Grails for the past two days and, so far, I\'m really happy with it. Coming from Rails, the only thing I\'ve really been missing here is the dev-mode debug information s
I\'ve found some wierd behaviour related to scrolling and rendering and javascript. How to make it happen:
I am developing an application in开发者_StackOverflow社区 windows forms that reads a sequence of 2d dicom images and transform them into a 3d object. I can do it pretty well for bones using the VTK fr
I have the following XML (it is simplified and most attributes are omitted): <Document> <Transfer Name=\"\" From=\"\" To=\"\"/>
Which parts of pipelines are done using CPU and which are done using GPU? Reading Wikipedia on Graphics Pipeline, maybe my question does not precisely represent what I am asking.
We have a pretty big web page with a bunch of javascript. When loading it in Firefox/Chrome, the page gets loaded gradually. First the html that already is received is rendered and shown and then the
can someone please explain to me why having a doctype of <!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0 Transitional//EN\">
I am leveraging WebKit from QWebFrame to convert HTML pages to PDF. Is it possible to apply some additional rendering logic before the page is sent to the QPrinter?