Hy, There is no problmen with changing the nib but when I\'m in the nib-File with the OPGL ES view my buttons that are integrated in this view won\'t work. When I press one the application crashes.
As you might know some languages are written/read from right to left and we are trying to support some RTL languages. For the web UI using dir=\"rtl\" in html doe开发者_运维问答s most of the job thank
I found a strange issue when browsing the older Ext documentation, http://extjs.cachefly.net/ext-3.2.1/docs/?class=Ext.grid.PropertyGrid
So I need to understand how swing allocates memory for buffering screen rendering. Obviously there are duplicates if you have double/tripple/etc buffering. However I would need to know when swing allo
I want to make an app which takes a video from the camera, adds additional visual info (overlays) and creates a video file from it which can later be uploaded to a server.
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari
Is it possible to optimise OpenGL ES 2.0 drawing by using dirty rectangles? In my case, I have a 2D app that needs to draw a background texture (full screen on iPad), followed by the contents of seve
So, I have a pretty simple ordered list: <div id=\"home\"> ... <ol id=\"test\"> <li>Search for and find photos of any kind of place.</li>
What would be a full example, going from nothing to ending up with a bitmap in memory, of opening a particular .ttf file and rendering some text using that font, using the native Windows API? I\'m cur
a {font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 9p开发者_C百科x;} Apparently IEs render font-size: 9px slightly larger. \'slightly-large\' enough to break a layout. Can somebody pleas