I\'m very confused as to what my problem is here. I\'ve set up a matrix which converts global/world coordinates into a local coordinate space of an object. This conversion matrix is constructed using
I\'m making a 3D game in XNA using Ox Engine. There is very little documentation and I have been surviving thus far, but now I\'ve hit a logical road block for a good while and I think it\'s time to a
I have a System.Drawing.Drawing开发者_JAVA百科2D.Matrix with rotation and translation transforms which I need to apply to a sprite. Unfortunately rotation origin is in the upper left corner of the spr
This title is not fully depicted what I mean, but I just can\'t come up with a better one. Let me just describe my problem.
I started messing around with generics in Scala, and it is a tough cookie to break. My idea is to learn it by writing a generic matrix class for use in my parallel computing project.
The e开发者_开发百科xpression is: for i=1:n X(:,i) = [P{i}(:)]; end where X is a DxN matrix and P is a cell-array.reshape(cat(3,P{:}),[numel(P{1}) n])
I\'m dealing with an image processing problem that I\'ve simplified as follows. I have three 10x10 matrices, each with the values 1 or -1 in each cell. Each matrix has an irregular object located some
I have an upper triangular matrix like: A=load(\'A.txt\'); 1.03.32-7.23 1.00 开发者_运维技巧0.60 1.00
How can I generate a random matrix with 开发者_开发技巧more rows than columns? For example, with the number of rows being a multiple of the number of columns, like 10 columns 500 rows, or 20 columns 1
This is an interview question: How to process a integer matrix to find the average for the elements of any sub-rectangle in O(1)? As the comments say, we should calculate the prefix sums.