I\'m writting a piece of code to evaluate my Clustering Algorithm and I find that every kind of evaluatio开发者_运维问答n method needs the basic data from a m*n matrix like A = {aij} where aij is the
I was experimenting with opengles, and made some simple squares moving around the screen: //inside my renderScreen() method, called from onDrawFrame()
I been messing around with drawing 3D Objects in C# using PaintEventArgs.Graphics and the following code
To sum all the elements in a 开发者_开发问答matrix you usually do A = sum ( B(:) ); which is nice and short. However assume that we have a logical expression like this
I\'m working on writing my own COLLADA importer. I\'ve gotten pretty far, loading meshes and materials and such. But I\'ve hit a snag on animation, specifically: joint rotations.
I had like to know the best 开发者_JS百科fatest/optimized way of getting the maximum values element-wised of "n" matrices in Python/Numpy.
I\'m trying to implement the Direction Cosine Matrix on Android. I\'ve read some theory about DCM and I finally coded a draft
Assume a matrix: > a <- matrix(c(100, 90, 80, 20), 2, 2) > a [,1] [,2] [1,]10080 开发者_如何学JAVA[2,]9020
I am trying to create a simple 3D graphic开发者_运维问答s engine and have found and used the equations I found here: http://en.wikipedia.org/wiki/3D_projection#cite_note-0. (I have calculations for Dx
Is it possible to generate a nump开发者_运维问答y matrix with a circular pattern of \"1\"s in a rest matrix of \"0\"s? So basically a