This may be a bit of a silly question and I might also have misunderstood the best way to approach this problem but what I essentially want to do is the following:
I\'m asked to create a matrix data table using some MYSQL tables. My questions is if it\'s possible to create a matrix view of this data.
When calling norm on a matrix in MATLAB, it returns what\'s known as a \"matrix norm\" (a scalar value), instead of an array of vector norms. Is there any way to obtain the norm of each vector in a m开
I created a camera with a matrix and used it to move the view point in 2D. Basically I started from this template:
I have a large, square sparse matrix in R (about 30M real numbers), and I\'d like to see the distribution of its values.
I was working on drafting/testing a technique I devised for solving differential equations for speed and efficiency.
I\'m jumping back into the world game programming after a 2yr hiatus. Unfortuna开发者_高级运维tely, most of my knowledge pertaining to 3D math is rather rusty. So bear with me.
I have a matrix (2D) of an image in EMGU cv,how can I fill the rest of the matrix with zeros but keep a certain are开发者_如何转开发a(rectangle) with the original data?Method 1
Suppose I have a really big matrix of sparse data, but i\'m only interested in looking at a sample of it making it even more sparse.Suppose I also have a dataframe of triples including columns for row
I have the following GLSL code: uniform mat3x3 rgb2xyz = mat3x3( vec3(DEFAULT_RGB2XYZ_XR, DEFAULT_RGB2XYZ_XG, DEFAULT_RGB2XYZ_XB),