I have some code that runs fairly well, but I would like to make it run better.The major problem I have with it is that it needs to have a nested for loop.The outer one is for iterations (which must h
I\'m writing a game in Haskell, and my current pass at the UI involves a lot of procedural generation of geometry. I am currently focused on identifying performance of one particular operation (C-ish
I\'m very new to SIMD/SSE and I\'m trying to do some simple image filtering (blurring). The code below filters each pixel of a 8-bit gray bitmap with a simple [1 2 1] weighting in horizontal direction
couldn\'t seem to find anything besides opinion questions on 64/32 bit stuff when I searched. __asm__ {
Quick Summary: I have an array of 24-bit values.Any suggestion on how to quickly expand the individual 24-bit array elements into 32-bit elements?
Given the arr开发者_StackOverfloways: int canvas[10][10]; int addon[10][10]; Where all the values range from 0 - 100, what is the fastest way in C++ to add those two arrays so each cell in canvas e
I\'m writing a highly parallel application that\'s multithreaded. I\'ve already got an SSE accelerated thr开发者_高级运维ead class written. If I were to write an MMX accelerated thread class, then run
I\'m working on a bit of code and I\'m trying to optimize it as much as possible, basically get it running under a certain time limit.
I tried to follow: Project > Properties > Configuration Properties > C/C++ > Code Generation > Enable Enhanced Instruction Set
I\'ve done some inline ASM coding for SSE before and it was not too hard even for someone who doesn\'t know ASM. But I note MS also provide intrinsics wrapping many such special instructions.