I want to drag a div around using my own jQuery code. This example on jsfiddle works fine when the mouse movements are slow
I am trying to make a UIButton be able to be enabled if I drag my finger from the regi开发者_开发技巧on outside the button.It only works right now if I press the button like normal.I have tried using
I\'ve noticed that an \"out of the box\" HDividedBox has some serious flickering issues when liveDragging is enabled, but only when the pointer is over the contents of the DividedBox while dragging.If
I\'m building a flex application It has a functionality that can upload fil开发者_如何学Ces to server
i m creating a JFrame with four buttons in its titleBar. JFrame frame=new JFrame(\"custom JFrame with 4 buttons in title\");
Within my view I\'ve got several images. All of those images are linked to a LongPressGestureRecognizer and a PanGestureRecognizer.
I\'m working on a domino game and it\'s going pretty well, now I want to drag a domino tile from one JPanel to another,开发者_Go百科 my dragging implementation works, it\'s just that I can\'t find how
I\'m overloading the paint() function in QAbstractItemDelegate (my own Item delegate class). When dragging, it paints the contents of the entire cell, which I don\'t want.I\'m assuming that the paint
I have two spaces, the first have an artefacts serie (divs) and the second is a work area in which the artefacts dragged from the first space can be newly dragged and dropped, resized and join between
I\'m trying to build a menu with 5 blocks that the user can spin around. You can see a demo here: http://m.iijax.com/menu.php