Many of you may recall the old DOS program--debug.Though outdated in many respects, one of the nice things about it was that one could easily find the byte-sequence for a given instruction without hav
I\'d like to get a solid understanding of the low level process for representing and running a program. I\'ve decided to do this by writing a program to parse and display object file information (head
I\'m in an Assembly class focusing on the intel 8086 architecture (all compiling / linking / execution comes from running DOS on win7 via DOS-Box).
I wrote a nice ARM assembler routine a few years back and it has done its job beautifully over the years on the ARM embedded systems it was designed f开发者_如何学编程or.Now, the time has come to port
the semester is over so I sank a bit into assembly again. I have read some articles and parts of x86 family user\'s manual concerning the memory map and I/Os and I still haven\'t figured out how does
#define CANCEL_COMMON_DIALOG_HOOK(name)\\ void __declspec(naked) ##name##CancelCommonDialogHook(void)\\
I\'m b开发者_如何转开发uilding a program for ARM Linux using GAS, but I want to do some macros to make my development some more smart. Then I want to know:
I want to learn 32-bit assembly. I got some programming background, mostly high-level languages but also 16-bit ASM.
I\'m using libmpeg2 for showing video in my pocket pc project. Last release of this lib has acceleration for ARM processor,some of the functions are rewritten in arm assembly (in separate file motion_
It appears the general logic for prefetch usage is that prefetch can be added, provided the code is busy in processing until the prefetch instruction completes its operation. But, it seems that if too