Silverlight can only send a certain number of simultaneous WCF requests at a time. I am trying to serialize the requests that a particular section of my application is performing because I don\'t need
I\'m developing an Activity which loads a list of URLs of images and displays them in a Gallery view. For better performance I decided to asynchronously load the images and cache them on the SD card.
I created a F# library that returns this datatype FSharpAsync<IEnumerable<Tupel<DateTime,string>>>
I use TcpClient BeginConnect to create a socket connection to a TCP server.That returns an IAsyncResult where CompletedSynchronously is false which is what I would expect at least most of the time.I w
This msdn article is entitled \"How to call a Visual C# method asynchronously\". The article says \"Asynchronous calls are made by using delegates\" to which I reply in my head \"not necessarily, tha
I have an application that, in a browser, gets a .js file from the server with some functions declared, appends this file to its head section, and then calls the functions at some points in the app.
I\'m writing up a series of graph-searching algorithms in F# and thought it would be nice to take advantage of parallelization. I wanted to execute several threads in parallel and take the result of t
I have a table view and I\'d like to download an icon image (100x75) to each row asynchronously. I\'ve followed many tutorials so far but I can\'t seem to figure it out. How should I do it?
I am new to AIR programming and find there is a lack of useful debug tools. For instance, a JSONP request works fine in HTTP but not in the AIR app generated.
When you have a set of pipes/sockets waiting for read/write, epoll() or select() can be used to wait on all of them until at least one of them are ready for read/write.