I\'ve got a problem in savinga picture in a full size after capturing it using AC开发者_如何转开发TION_IMAGE_CAPTURE intent the picture become very small , its resolution is 27X44 I\'m using 1.5 andro
I\'m basically trying to reproduce the core functionality of the \"At Once\" app. I have a camera view and another view with a text view on it.
in my app i m calling buil开发者_如何学运维t in camera for capturing picture but i want to set that picture into an image view following is the code . so what code should i add to it to set the pictur
I have a simple web page with an embedded Java applet. The applet makes HTTP calls to different A开发者_高级运维xis
I called takePicture() and pass it a PictureCallback as a JpegPictureCallback. I\'m seeing byte[] data input varies in size within onPictureTaken(). Can someone explain why this byte[]\'s content size
最新泄露的Windows10 Build9901版本也显示,Windows10内置应用有很多更新,包括闹钟、计算器、地图和照片,相机应用也变成了LumiaCamera——也就是WindowsPhone上开发者_运维问答的LumiaCamera。
Avoiding having to create a whole camera app myself, I am calling up: Intent camera = new Intent(MediaStore.ACTION_IMAGE_CAPTURE);
Like the title says, in the iPhone SDK, I want to create an animated UIImageView and use it as a camera overlay. However, nothing appears. I\'ve been using the same setup to display a static image as
I just started getting into iPhone development. I have been mish-mashing tutorials and material from books in order to get my bearings straight. I come from a PHP and Java background... Objective-C is
Every time the camera of the iPhone captures a new image, I want to modify it and then display it on the iPhone screen. In other way: how to modify in real tim开发者_StackOverflowe the video stream fr