So I create a point cloud, in 3d with code like (flash 10.1 CS5): import flash.display.Bitmap; import flash.display.BitmapData;
I\'m making an android 1.6 app that uses phone\'s camera. In order to do this app resolution independent, I need to set a compatible aspect ratio for previewing camera on a SurfaceLayout. In 1.6 sdk
I have a tableView, and I want to take a picture when clicking in one of the cells and upload it to a certain server.
We are using Caliburn.Micro for a simple Windows Phone 7 Application that takes a photo of a particular stock item, and then saves the image and a xml file with information user e开发者_StackOverflow社
I\'m developing a Windows Phone 7 app, and I have two xaml pages. From the first one, I embed two app bar links to select an image from gallery or capture an image using the camera. I would like the i
I want to capture the the image of camera taken, and this 开发者_Python百科image should come with its camera overlay image, how to do that?
I want to display a picture taken by the camera and scale it down AND keep scale ratio. The different models of iPhones all have different resolution of photos.
I want to get the pixels of the image from the camera. I am using CoreFoundation and OpenGL and I can render the image but I want to do some other other things (in other place/thread) so I need to cop
I\'m very new to Android development (think started yesterday) and in my application I\'m trying to listen for when the camera is used to take a picture.Also, I need to listen for this action all the
I am developing an application for use in shopping malls. I want to use the augmented reality concept -- when some one is nearer to mall, then I calculate the distance to the mall by getting the curre