What I\'m trying to achieve: At the moment, I have a UIImagePickerController set up to take a picture, and return it as a small-sized photo (about 300 x 500ish pixels).
in my app i want to capture an image and i want it to be viewed in another activity. the coding for my camera works properly only for capturing and storing the image in sdcard, when i added some extr
I\'m trying to use a 2D camera to recognize the device/object a user is pointing at so I was looking for a skeleton tracking software using a 2D camera in order to be able to do that. Is there any ope
I\'m making a simple Android app and from my app I want to take an image and save it in the album. After the image is taken I take the \'requestCode\' in a database (saveImageId).
I\'m trying to get an FPS style camera working, while following along from the examples in the openGL SuperBible book.
in my app i have placed a button called Add Photo, when the user clicks the button a pop up menu appears with 2 option camera and library. When i select library i am able to move to the photo album of
the following is the code which i am using to capture an image from the camera in my app public void startCamera()
I am trying to display a .md2 model over top of th开发者_JAVA百科e camera preview on my android phone. I don\'t need to use the accelerometers or anything. If anyone could even just point me in the ri
My goal seems simple: Replicate the behavior of the iPad 2 camera app with regard to previewing/taking still photos.Namely, I want to display the preview in a full-screen window.
I am using a face detector which follows detected faces as they move, using the Camera preview callback开发者_JAVA技巧 and drawing an overlay view on top of the preview display (where it draws circles