I\'ve an app that takes a camera shot and saves the jpeg on the sdcard. When i load the jpeg it is much larger than the screen. how can i display the picture to the same size as the screen as it looke
I 开发者_如何学编程want to develop a camera demo app using the following web page example. http://marakana.com/forums/android/examples/39.html
I got a camera set up with _aspectRatio = device.Viewport.Aspe开发者_StackOverflow中文版ctRatio;
In my iPhone app, I am using the UIImagePickerController with source type UIImagePickerControll开发者_C百科erSourceTypeCamera. When the user takes a picture, the phone plays the familiar camera shutte
I am using a sample code from Microsoft windows SDK (CameraCapture, which is found in C:\\Program Files\\Windows Mobile 6 SDK\\Samples\\PocketPC\\CPP\\win32\\CameraCapture) to capture image using wind
I have an application in C# tha开发者_如何学编程t interfaces to a USB camera.It\'s been working just fine except for the fact that I have not been able to achieve better than about 16 frames-per-secon
I\'m new to programming and making an app for iphone and android with Corona SDK.I want to take a picture with Iphone camera and then save it for further work . How can I access the camera of a device
I am developing an application that sends a stream of JPEG images (MJPEG stream) to a remote PC. I am having trouble changing the preview frame rate in the camera parameters. It seems that no matter w
I\'m experimenting with pyOpenGL and I\'ve had trouble getting the camera to work properly. def Draw():
I have a app to do,but i\'m a beginner, start camera start a thread get current frame by thread thread do something with image and get results