If a member function is defined inside the class, it is an inline function. E.g. struct X { void mem_f() {} //mem_f is inline
When class A privately inherits from class B it means that B is a private base class subobject of A. But not for friends, for friends it is a public sububject. And when there are multiple catch handle
I got a Facebook php sdk Retrieve friendlist problem. Here is my basic code... <?php require_once \'fb-sdk/src/facebook.php\';
Imagine we have a class like this: class Testee { public: void Func() private: void auxFunc() }; and we want to do white-box unit-testing on it.
I\'m having problems trying to use the friend feature of C++. I have these interfaces: #pragma once #include \"Mesh3D.h\"
I am developing a class library that will be used in several projects. In my class library, I have a \"Shape\" Class which has a number of properties.
I feel I have a bit of a hole in my understanding of the friend keyword. I have a class, presentation. I use it in my code for two variables, present1 and present2, which I compare with ==:
I have a class: public class MyClass { private List<string> folderList; // .... a lot of useful public methods here.....
I create a .NET (WPF) Application, and compile it to .EXE. Then I create a second project, and add a reference to the compiled .exe, I can see all开发者_Python百科 the classes and forms, and can use t
Please help with the next code: typedef enum {a1, a2, a3} E; template<E e> int foo() { return static_cast<int>(e);