I generated some communications between client/server and captured the packets using tcpdump. Now I want to analyze those packets to measure latencies and some开发者_如何学运维 other information, like
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I\'m trying to开发者_JS百科 create a multiplayer game with NodeJS and I want to synchronize the action between clients.
Can anyone give me the approximate time (in nanoseconds) to access L1, L2 and L3 caches, as well as main memory on开发者_如何学Python Intel i7 processors?
I looked through the programming guide and best practices guide and it mentioned that Global Memory access takes 400-600 cycles. I did not see much on the other memory types like texture cache, consta
i have a Problem using FTP connection on Android 2.2 devices. My app uses AndFTP via intent and loads data from a FTP Server connected via Wifi to the handset.
I\'m using tcp sockets to provide interprocess communication between two apps on Windows XP. I chose tcp sockets for various reasons. I\'m seeing an average round-trip time of 2.8 ms. That\'s much slo
I am looking for networking designs and tricks specific to games. I know about a few problems and I have some partial solutions to some of them but there can be problems I can\'t see yet. I think ther
I\'d like to wrap Prototype Ajax.Request in order to simulate AJAX latency. I mean, using a closure and Prototype\'s delay() facility, but apparently there is something wrong with my code
I have 2 machines on a 100 Gb/s LAN which talk to each other over TCP. When I do a tracert or a ping from the client to the server, even a large ping, I get an answer in less then 1 ms.