I have been given an assignement for a graphics module, one part of which is to calculate the minimum bounding ellipse of a set of arbitrary shapes. The ellipse doesn\'t have to be axis aligned.
开发者_高级运维Given 2 points A(x0,y0,z0) and C(x2,y2,z2) forming a segment of length \"k\", what is the equation to find a point C(x1,y1,z1) placed at \"k-1\" distance from A?This is basic maths. If
I have a polygon determined by an Array of Points. This polygon is crossing itself making some holes in the polygon itself.
I have a point p, and 2 line segments in a 2D plane. Point p is a location of view from where camera is looking towards the line segments. I want to check if line segment 1 is partially or fully hidd开
How can开发者_如何学C we check if a line segment falls partially or fully inside a triangle? Cheers.Get the function for the line from the end points of the line segment. Check where this line crosse
I am working with complex networks. I want to find group of nodes which forms a cycle of 3 nodes (or triangles) in a given graph. As my graph contains about million edges, using a simple iterative sol
I\'m trying to implement a geometry templating engine.One of the parts is taking a prototypical polygonal mesh and aligning an instantiation with some points in the larger object.
I have to write an algorithm in AS3.0 that plots the location of points radially. I\'d like to input a radius and an angle at which the point should be placed. Obviously I remember from geometry cours
We have a start point (x, 开发者_C百科y) and a circle radius. There also exists an engine that can create a path from Bézier curve points.
I am looking for a fast way to calculate the line segment of two given rectangles in 3D. For instance, each 3D rectangle is defined by its four vertices.