I\'ve 开发者_StackOverflowcreated a \"blob\" shape by patching cubic Bezier curves together (screenshot below).I\'d like to be able to detect the situation where a curve has crossed over either itself
Here is some code: struct K : CGAL::Exact_predicates_inexact_constructions_kernel {}; typedef CGAL::Triangulation_vertex_base_2<K>Vb;
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I have a renderer using directx and openGL, and a 3d scene. The view开发者_如何学Cport and the window are of the same dimensions.
Given a union of convex objects and a point p inside this union, how does one find the closest point on the (concave) surface of the union from p?
I\'m primarily a Flash AS3 dev, but I\'m jumping into openframeworks and having trouble using 3D (these examples are in AS)
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I have an issue that I can\'t quite seem to find a starting point on; I\'m not even sure I can describe it well enough to get an answer.
I have 2 coordinates in Lat Long format. How do I determine from Point A (eg New York37.149472,-95.509544 ) the direction in degrees t开发者_Python百科o point B (eg Toronto 40.714269,-74.005973)
There is an image of two separated papers on the floor. How to find the image of the line at infinity corresponding to the plane of the floor?