I am programming a game and I have come to a very hard spot. Basically I have a circle and I h开发者_Go百科ave 2 angles on this circle. Angle 1 (A) is a point I want angle 2 (B) to go to. During my ga
I开发者_如何学Python am looking for a formula that will give me all of the Vector2 Points within a certain radius given the center.
I have a toroidal-ish Euclidean-ish map.That is the surface is a flat, Euclidean rectangle, but when a point moves to the right boundary, it will appear at the left boundary (at the same y value), giv
I am finishing my thesis and have a large appendix. Some tables only look good, if first done on a3 and then (paper)printed on a4. Anyhow, working all the files seperalty is fine, but开发者_如何学JAVA
Apologies if this is considered a repeat question, but the answers I\'ve seen on here are too complex for my needs.
How could I, having a path defined by several points that are not in a unifor开发者_如何学Cm distance from each other, redefine along the same path the same number of points but with a uniform distanc
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I have polygon chains similar to the following... ...given the chain in the image, how would I go about calculating a chain that defines the same shape but wit开发者_运维百科hout crossing paths?
In one of our databases, there is a table with dozens of columns, one of which is a geometry colu开发者_开发技巧mn.
XNA doesn\'t have any methods which support circle drawing. Norm开发者_StackOverflow社区ally when I had to draw circle, always with the same color, I just made image with that circle and then I could