I\'ve spent so many hours on this I can feel my sanity slowly slipping. So any help would be really truly appreciated.
I want to divide a self-intersecting polygon into simple polygons. I have the edges and the intersection points saved in a data structure (a connected list).
I have to make a flash game like this: There is a board with holes in it (more than 1000). Initially, there are 3 pegs placed on the board and a rubber band around them.
I downloaded the .ply files in the Stanford 3D scanning repository, and am using Stanford\'s code from that page (ply.h, plyfile.c) to parse them. However, looking at this code, I see that it\'s rife
Previously I get an answer to the linking of an element. My next question is: how can I get the \"radius\" parameter of a binded circle, from the marker?
How can I calculate the arc between two circles? The arc must be tangent to the two points on the circles.
I\'ve been trying to do this the whole day. Basically, I have a line and a point. I want the line to curve and pass through that point, but I don\'t want a smooth curve. I wan\'t to be able to define
This is related to the a thread that was posted earlier in this forum. What are some recommended frameworks for manipulating spatial data in C++?
i\'m trying to come up with appropriate constant names for two right-angled triangles that can be rotated.
I have two points in 2D space, centred on origin (0,0).The first point represents the starting location and the second represents the end location. I need to calculate the angle of rotation between th