I want to sort a vector of points in clockwise order to form a polygon but I need the proper center to do so. I have tried the averages method, but开发者_如何学编程 a few of the points did not sort co
I have line direction using x,y,z and two points A, B , I used li开发者_如何学运维ne segment using B- A
Does anyone know a good algorithm for converting a vector path into a stroked path that is composed of triangle/quad faces? Ideally with round line joins.
I\'m trying to write a method that does a loop select in a mesh. I\'m following the definition mentioned in Maya\'s help files as guidance.
how i can circulate an image with jquery开发者_如何学JAVA arounda circle path ? please check the picture. i want something like this.
Huh, you can build a sphere from squares, triangles, hexagons and so on and so forth, but I was wondering... which option is the most viable one?
Given 3 2d points that form a triangle, is there a property of a triangle which does not change after any sort of rotation which would help in giving me the direction vector for that triangle. For eg
I\'ve downloaded a sphere example from: http://aerotwist.com/lab/getting-started-with-three-js/ and I can see the nice red sphere. I\'d like to use a texture on it. I\'ve开发者_开发知识库 tried this:
Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
I\'m receiving data from GPS and store them in MySQL database. I have following columns: User ID (int)