G\'day, I have JPanel with some Line2D objects on it. Issue is when I draw this line it doesn\'t appear as I want them to. Lines are not smooth, It\'s hard to 开发者_如何学运维explain in word so I am
I have just started learning basics a开发者_JAVA百科bout Graphics2D class, So far I am able to draw different objects and implements ActionListener to actually move them on screen by onKeyPress. So fa
I have a JFrame in which I am using Graphics2D to draw a VolatileImage using this tutorial. I have mainly copied the code to see how it works, but have slightly edited it for my game. I am running my
I\'ve written an app that custom draws everything inside paint() based on fixed pixel positions.Then I disabled resize of the frame so its always visible.
Which method is the best way to create a pixel image with java. Say, I want to create a pixel image with th开发者_运维问答e dimensions 200x200 which are 40.000 pixels in total. How can I create a pixe
So, I\'m creating a 2d top-down game in Java. I\'m following instructions from Java 2D: Hardware Accelerating - Part 2 - Buffer Strategies to take advantage of hardware acceleration.
I have a diagramming tool that uses Java and Graphics2D.I would like to scale the resulting diagram so it fits exactly into an 8.5 x 11 page (landscape) when printing.
Two questions in one, but I have a very short test case demonstrating my problems: import java.awt.*; import java.awt.image.*;
I have a little problem here.开发者_开发技巧 I have an applet, where user can \"draw\" inside it. To do that, I use the java.awt.Graphics2D.
I cannot find a draw image overload inside of Graphics2D which will enable me to perform such a task, can someone help me figure out how one might do this - preferably without swapping to more advance