I\'m trying to automate the building process of a large number of Visual C++ 6.0 projects. I\'ve started by using MSDEV myworkspace.dsw /MAKE ... from command line, but I know I can also gene开发者_运
I\'m making a small plugin-kind-of graphics engine interface which uses OGRE internally. The idea is that a person creating a program in Windows or Linux, would be able to use my plugin for doing any
I have the Disassembly tab open in Visual Studio. (There is no source code available.) I can\'t figure this out:
char buffer[1000] = {0}; This initializes all 1000 elements to 0. Is this constant time? If not, why? It seems like the compiler could optimize this to O(1) based on the following facts:
I spent a whole day looking for a bug caused by wrongly passing Windows PHANDLE type to a functi开发者_如何学Con expecting HANDLE!!!I was expecting the VC++ 2010 compiler to catch such a simple and ob
I\'m new with C++, and I got this linker error, LNK2001: unresolved external symbol \"private: static class DebugLog Singleton::instance\" (?instance@?$Singleton@VDebugLog@@@@0VDebugLog@@A)
Is there any way to emulate an inline namespace with MSVC? LLVM\'s libc++ uses this to create a hidden versioned namespace like so:
I am a VC++ developer and currently need help in comparing two audio files. Lets say I have two wave files and one of it is created using the other with some modifications like lowering the loudness e
I tried to use Mixed Mode of C++/CLI to manipulate with SQLite. I wrote this code: int rc; char*sql, *Sig, *DocName, *OrgName,*From,*To,*Date;
I was interested to note that C++ (VSVC++ 2008 specifically) lets me declare a struct inline in a method.