I\'d like to make a TCP client that makes multiple connections while a select(开发者_高级运维) loop that receives data from them is running in a separate thread. I\'m not sure this is possible, though
I have a program that makes repeated calls to a web service that works fine during the day, but during nightly builds and testing the program repeatedly throws the following exception:
I have some really nice Python code to do what I need to do. I don\'t particularly like any of the Python GUI choices though. wxPython is nice, but for what I need, the speed on resizing, refreshing a
Can开发者_StackOverflow anyone recommend an easy to use, fast and reliable C++ API for sending and receiving data over a UDP socket? Maybe something that is specifcally intended for multiplayer games?
I have a .NET 3.5 C# application that sends 2000-6000 byte packets to a linux machine running sles 10.The machines are on the same subnet.
I wish to use \"gethostbyname\" in my Suse m/c but it is not returning any s开发者_Python百科tructure.
I\'m currently having trouble creating an image from a binary string of data in my Python program.I receive the binary data via a socket but when I try the methods I read about on here like this:
In C (UNIX), how can I transfer and receive a file in multiple blocks using a socket? For example, if 开发者_开发百科I had a file of 1234 bytes, and a block size of 500, I would transfer:
Here\'s the code on the sending side of my sockets: Private Sub Send(ByRef Buffer() As Byte) Dim obj_StateObject As New StateObject
I started to write a provider for APNs in .Net today, and it seems 开发者_Python百科I\'ve hit a brick wall...