I have made a game (is still in Beta, need improvements, and other things), and I would like to know if exists a better approach of what I have done in my game servers. (Programmed on C#)
I\'m benchmarking some simple HTTP server implementations in Ruby (no threads, threaded, fibers and eventmachine) but this simple piece of code fails using threads:
Have anybody written a POSIX socket wrapping library for MATLAB using Mex? I basically want to open, write and r开发者_如何转开发ead. Both sync and asynchronous alternatives would be nice. My main ta
I want to write a script that does the following: Start listening on a random available localhost TCP port.
Ok so I\'ve found out Sockets are not serializable... so I cant pass them over TCP... My problem is I have a homework assignment where I have 10 servers that must listen on one socket(lets call it re
I have a client/server program in c.While the server runs, I can send it command via telnet and it works fine. In addition, nmap reports the port to be open.Similarly, I can successfully use (connect(
I\'m doing a little bit of socket programming on android (note I said socket, not HttpClient or HttpUrlConnection) and I\'m running into a very strange issue where I cannot make a connection to my tom
I am attempting to send an image from my android device to my computer via a socket. The problem is the input stream on my computer reads in every single byte but the last set of them.I have tried tri
I created one program with pygame, imageGrab and sockets but it doesn\'t work. It should take a printscreen of the server with ImageGrab, convert it to a string, and send it to the client.However, the
I\'m getting a strange error: The handshake failed due to an unexpected packet format if I directly run my code without debugging.