I want to establish whether my understanding to some basic C++ reference principles are correct. To my understanding, declaring;
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I have had a persistent problem with Visual Studio 2010 and any framework version reporting this error, after adding a test project:
\"Before compiling the example code make sure that you have added References to your project as required. The References required are System, System.Data and MySql.Dat开发者_StackOverflowa.\"
I have a vector<some_struct&> array in my code, and whenever I want to add some object to my vector I use array.push_back(*new some_struct). now I\'开发者_C百科m wondering if I should delete
I want to add a C# class to an existing SharePoint 2010 site page. The site page, being created either through the SharePoint UI or in SharePoint Designer, has a web part on开发者_如何学Python it that
I have an object: var object = { string1 : \'hello\', string2 : \'world\' } And If I want to call the string2 property of the object is it slower to call it multiple times like:
EDIT: This is related to active issue 232 on the C++ Standard Core Language Active Issues So the real question is how would the standard allow indirection through a null pointer?
I understand the syntax and general semantics of pointers versus references, but how should I decide when it is more-or-less appropriate to use references or pointers in an API?
I have a question about assign here, I want to know whether Assign makes a copy of the whole object and