I am maintaining a fixed-length table of 10 entries. Each item is a structure of like 4 fields. There will be insert, update and delete operations, specified by numeric position. I am wondering which
I have a vector of numbers: numbers <- c(4,23,4,23,5,43,54,56,657,67,67,435, 453,435,324,34,456,56,567,65,34,435)
I know the end points of a line segment and the distance/size of the perpendicular end caps I\'d like to create but I need to calcuate the end points of the perpendicular line. I\'ve been banging my h
I\'m trying to learn C++ by doing everything \"the C++ way\".I\'m writing a program where I have all of these known values (at compile time).Here is my problem:
I have a method that draws a line between two points.This works pretty well, but now I want to make this line into a rectangle.
Currently I have two larger vectors of 50+ strings I want to be able to compare these two Vectors and work out how similar they are. I think I need to use Cosine similarity?
This question if a bit off topic, I just wanted feedback from most ActionScript/Flex developers out there.
I am trying to mix two source RGB vectors to create a third \"resultant vector\" that is an intuitive mix of the first two.
For example, a class named Table, with its constructor being: Table(string name=\"\", vector <string> mods);
I have two vector classes: typedef struct D3DXVECTOR3 { FLOAT x; FLOAT y; FLOAT z; } D3DXVECTOR3, *LPD3DXVECTOR3;