I want to do a project, that will include server and clients sides, using TcpSocket network communication (I use TcpListener for server and TcpClient for client side) and threading. But threading is n
so what I have is a short[] array which represents the raw data of a WAV file. This means it doesn\'t include any header or footer information which is usually included. In order to play this audio, I
I have a byte[] that I want to convert to an Image and display the image in a label. The byte[] is of a jpeg 2000 format.
I\'m using a wrapper atm that makes JXG\'s Gzip utils a bunch easier. The unzipping a base64 encoded string part works rather nicely however I want to be able to turn it back into a base64 encoded str
In my program i am creating some big pictures (Image objects), and saving them to disk. Then I add them to a list List<Image> but after saving 50 pictures and adding them as Image objects to my
I\'m using zipfile module for python to extract a zipfile I retrieved from the internet using urllib.urlretrieve()
As I am writing a simple Minecraft server application in Erlang, I am now concerned with the question of how to efficiently store and modify chunk data.
I\'m trying to send a file from a client to a server, so I load the file in a byte array in the client side, and send it to the server through the send() method, but the received array is different an
In the example 开发者_如何学CC# code below, I have a byte array which has been read from a socket. I want to parse the data into the various fields of \'exampleClass\' (first 8 bytes into the 64-bit v
This is probably very obvious, in fact so o开发者_Python百科bvious that no C++ reference I could find online cares to document it.