I\'m having some difficulty trying to randomly generate simple, i.e. they do not intersect, curves Basically, the problem is that given a random assortment of points generated on the X,Y plane, how c
Our site has a function that grabs all of the navigation items and the sub navigation items as follows:
Trying to achieve something like this using recursion: if (m > n) return; Foo 1// no tabs F开发者_Python百科oo 2// \\t
I\'m learning Haskell, and one of my practice functions was a simple recursive permute. I adapted the solution described here and originally got this:
Let\'s say I have the following data (in pseudo-code for readability): var myVariations = [ { Name = \"Color\", Values = [\"Red\", \"Yellow\", \"Green\" /*, etc. */] },
int right(int n) { if(n>0) { n--; top_lim ++; cout<<\"R\"; right_lim--; if(right_lim < size) return(right(n-1));
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari
here is my code: private static void TreeScan(string sDir) { foreach (string d in Directory.GetDirectories(sDir))
I\'ve got an inheritance chain of three classes: Baz inherits from Bar inherits from Foo. I\'d like to define a method in the Foo class that, when called in a subclass, returns the output of its paren
Is there a way to iterate over an n-dimensional array (where n is variable) without us开发者_开发技巧ing recursion? I\'m using C++ at the moment, but I guess an answer in almost any language would do.