If i do the following it saves fine: - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)selectedImage editingInfo:(NSDictionary *)editingInfo {
I have a problem with arrays and passing images between views that I would like some help on! So the background is that I have:
I\'ve come across a strange render bug on iPhone OS 3.0... I have two images. One is a non-transparent PNG that is predominately black with a white gradient fading upward.
I\'m using this code to resize an image on the iPhone: CGRect screenRect = CGRectMake(开发者_开发知识库0, 0, 320.0, 480.0);
Im having a bit of trouble right now adding the same image multiple times and removing it all at one time after the gamelooop.
I have an UIImage which I want to draw on a UIView. But instead of creating an UIImageView and adding this as a subview, I want to overwrite -drawRec开发者_JS百科t: and draw my UIView directly.
This appears to be the the classic method for scanning images from the iPhone. I have a thread that is dispatched from the main thread to go and scan for Codes. It essentially creates a new UIImage ea
Can i get system 开发者_JAVA百科provided icons/images in a UIImage. I\'m referring to the icons/images referenced here.Not through the API.You can, however, provide your own images form the great icon
I\'ve often read that using a CALayer rather than a UIImageView is an performance boost when it comes to heavy image usage. That ma开发者_Go百科kes sense, because UIImageView causes 3 copies of the im
I googled for the memory issue associated with UIImage and came across many threads talking about the problem but no real help or solution.