I\'m using ASyncSocket to move some UIImages from one device over to another. Essentially, on one device I have:
I\'m working on an app that can change the borders or a rectangular UIImage. The borders will 开发者_开发技巧vary, but will look like the UIImage was cut out with scissors, or something to that affect
I would like to handle out of memory errors in iPhone to execute logic with lesser memory requirements in case I run of of memory. In particular, I would like to do something very similar to the follo
I would like to draw the content of a NSString variable in a UIImage, but开发者_StackOverflow社区 I have absolutely no idea how to do this. I need to write a method that would receive a NSString as pa
I\'ve been looking everywhere trying to find a solution to this problem. Nothing seems to help. I\'ve set up this basic test to try to find the cause of why my memory wasn\'t being freed up:
I have a URL for an image (got it from UIImagePickerController) but I no longer have the image in memory (the URL was saved from a previous run of the app).Can I reload the UIImage from the URL again?
I\'m sending mails thanks to the MFMailComposeV开发者_JAVA技巧iewController API, and I manage to add uiimages in attachment, but I\'d like to insert my uiimage into html code in my e-mail, any idea of
I have the following path in NSString *path1, /Users/srikanth/Library/Application Support/iPhone Simulator/User/Applications/9E6E8B22-C946-4442-9209-75BB0E924434/Documents/snook开发者_JAVA百科.jpg
I just cant find useful information from web. I have an UIImage which loaded from sqlLite with method imageWithData(NSData*), I just find the height and width of the size both be zero. I wanna get ba
I have a project that is coming around the bend this summer that is going to involve, potentially, an extremely high volume of image data for display. We are talking hundreds of 640x480-ish images in