I have the following code - (void)image:(UIImage *)image didFinishSavingWithError:(NSError *)error contextInfo:(void *)contextInfo{
The code I wrote for 3.2 performs differently in OS4. Still no errors, just new bugs. So I\'m initializing the imageView inside an IBAction called \"randomize\" that produces and random number that
I\'m trying to retrieve the image data from one uiimage, modify it, and create a new uiimage from it. To start, I tried just copying the data without any modification to get the basics down - but that
Since UIGetScreenImage() is banned again I\'m looking for another开发者_如何学C fast way to get a 320x480 image representation of the current camera picture.
I use the following code to get a screenshot of the screen and save it to the photo albums. CGImageRef screen = UIGetScreenImage();
In my view I have a pict开发者_开发技巧ure.. The picture has a 3:2 scale and is huge, resolution wise.
I\'m loading an UIImage UIImageView.开发者_如何学运维 The UIImageView has identical width and length, and when I load an UIImage it gets stretched.
I\'m loading images from url into webviews but that\'s showing me images which are cut down. I tried doing sizeToFit, but that shows a very small image cornered at left in my webview as the webage is
In my app, I am trying to save and retrieval of an image in core data.I am able to save an image successfully after convention of UIimage into NSData, But when I am trying to get an image as NSData it
I\'ve read uiimagepickercontroller uiimage memory and more and other relevant ques开发者_JAVA技巧tions, but I can\'t get my head around one thing, and I wonder if there are people around here with exp