I need to display a 20 x 15 grid of images on an iPad. Each image is 50px x 50 px. I am using [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@\"name\" ofType:@\"png\"]] to d
I have divergent needs for the image returned from the iPhone camera. My app scales the image down for upload and display and, recently, I added the ability to save the image to the Photos app.
I have saved my images in database with type BLOB. Now I am extracting these images from database using sql stmt and saving it in a NSData object. see the following code snippet
I’m creating a UIButton programmatically and then adding a masked image with setImage: CGRect photoFrame = CGRectMake(11, 11, 180, 120)开发者_开发百科;
I retrieve an image I have saved at the documents directory like this: //set background image NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
In my game I\'m grabbing an image from the iPhone\'s photo library using the UIImagePickerController, which returns a UIImage. Because the image is a huge resolution (1536x2048), this UIImage takes up
When creating an UIImage with corrupt/incomplete JPEG data, the consol开发者_运维技巧e will print out
I am scaling images by myself using the following codes. The code is fine and the images are scaled without problem.
What\'s the best way to save and retrieve an array of images across app restarts? I\'m implementing a caching feature for offline viewing of downloaded images and just want to make sure I\'m using the
i am using AFOpenFlow in my app, but now the Problem is, the pictures I use 开发者_StackOverfloware not the same size because they are from the web!