I\'m writing a brickbreaker and I\'m creating a class that will draw all elements (balls, bricks and paddle) on the screen.
I\'d like to combine two UIImages, one stretchable and one \"normal\" one. The problem is that if I merge the Images using the UIGraphicsImageContext, the scond image is also stretched (it is on top o
I am taking image as an input and converting it into ascii(actually two formats-a simple character string and an html page out of it). The approach I am using to save this ascii text as UIImage is to
I am trying to pass an image loaded from a UIImage instance to a UIImageView in a DetailViewController. I can see I am getting pulling he ima开发者_Python百科ge path successfully, and accessing the .g
Everything works on the simulator without a problem. However when I put it on my device it only show the ThumbImage. It is just really strange. I\'m thinking this could be a iOS version issue or memor
I want to load a thumbnail representation of an image that is located in the Documents directory. If I were just using the Camera Roll I could use the Assets Library Framework to do this. With movie
I want to create an UIImage object from a UIView. The view is NOT opaque. for that i\'m using the following code:
I\'m using the well-known pattern to create an UIImage from an UIView: + (UIImage *) imageWithView:(UIView *)view
This question is unlikely to help any future visitors; it is only relevant to a small geographic area, a specific moment in time,or an extraordinarily narrow situation that is not generally applic
I have 4 UIImages (A,B,C,D), each the same 500x500 How can I combine them into a grid 1000x1000 like this: