I have the following code to get the UIImage from MPMediaItemPropertyArtWork to display the coverArt in my view. I get a non-NULL artwork from the mediaItem, however, when I try to extract the UIImage
I\'m experiencing some weirdness with a UIImage. Basically, I\'m: Loading an image from the Photo album into a UIImage.
[[UIImage alloc] initWithContentsOfFile:path] return nil when the method can\'t initialize the image. Then next code is not releasing the allocated UIImage, as image is nil in the [image release] lin
in objective C, I can do the following UIImage *myImage = [UIImage imageNamed:@\"myPhoto.jpg\"]; variable.image = myImage;
I would like to be able to calculate th开发者_C百科e total number of bytes a UIImage uses in memory.
I am supposed to show a lot of images(horizontally one after another) like a gallery in my iPad app. The number of images can vary from 10 to 500 and ev开发者_如何学运维en more. So, i though of using
I\'m using a UITableView to show 2 to 3 images as thumbnail in each table view cell. The images which I\'m showing it in the tableview are huge in size. If I\'m using those images directly without any
I have a server in linux using the Berkeley_sockets and I create a TCP connection with an iPod client. I have an IplImage* img; to send from the server to the iPod. I use the write(socket,/*DATA*/,432
How can I insert an image in the header of a tableView so that it stays has the iBook App? When you scroll down, Apple\'s logo appears, and when you let g开发者_运维知识库o, is disappear?
why开发者_Python百科 is the image I\'m trying to render in a custom UIView not being fit into window area to scale?