Hey I made a project where multiple UIImageView is randomly created and all of them moves up the screen by NSTimer.
In my application I am adding a UIimage on every button click. As user can add that image number 开发者_如何学运维of times he clicked button, I have attached a tag \"count1\" with that button, and cou
My application just sends me an empty png (although it is the right size at least). The view I\'m telling it to draw the image from definitely has content. Here is the relevant code.
I am working on an app, which consists of different modules. Through a starting page it is possible to navigate to those different modules.
I have an image that I append a message to inside the NSData of the image and then save it to the p开发者_如何学Choto library using ALAssetLibrary. I then send it to someone over email.
My app will download a image and display it into a UIImageView. The image is quite large, say 600 * 600 and the UIImageView\'s size is 100 * 100.
I\'ve been doing a lot of iPhone UI work with image files that are used in multiple locations in a single view or in several views throughout the application. In some cases, I\'m drawing new icons, us
My app takes an image from UIImagePicker and displays it but after scrolling through the images in a uiscrollview a few times, an image can mostly not be displayed, replaced with blank spots where it
I\'m generating UIImages with a bit-bucket, creating them on the fly and swapping the UIImageView\'s image.Is there a way to edit the UIImageView\'s Image directly?(ie. change the color of a specific
this is a part of my code. I\'m using a asyncImageView .Everything work good. But now i want to save in the iphone all images in a path. I know i have to use NSFileManager but where?