I have an activity which gets called by 2 intents, one after a simple menu-selection and the other way by a intent after a deletion of an item in a database. However, I wanted to display in the called
I have a program in which I call a notification. The notification, if you pull it down, launches a new activity.
I am creating a home application and I finally got it to host widgets.The only problem is that when I change the orientation of the 开发者_StackOverflowphone the widgets disappear and I have to add th
I have an android app that basically just plots points on a map. These maps are determined from a totally different class.
I\'m trying to start an activity and create the transition as a 3d flip (as many have stated exactly like on the IPhone), unfortunately I haven\'t found a satisfying answer yet and I am stuck.
I\'m getting an OutofMemoryError for my android application, and am a bit confused as to whats going on. Basically what happens is, I\'m able to run it the first few times, but when I try to quit out
What\'s the best practise to manage / restore application back stack between multiple sessions ? Exemple of a Workflow :
My boss asked me to prove that my applicatio开发者_StackOverflow社区n behaves properly when summoned by another application (dunno why he asked that).
This question already has answers here: Closed 11 years ago. Possible Duplicate: Android Activity Life Cycle - difference between onPause() and OnStop()
I\'ll try to explain my idea: I have 1 widget with all his things(xml layout,widget provider...) Widget consists in one ImageView that updates every 24h.