The C++11 FDIS it says If a virtual function is marked with the virt-specifier override and does not override a member function of
Following this excellent tutorial for futures, promises and packaged tasks I got to the the point where I wanted to prepare my own task
开发者_StackOverflow社区I see that DirectX 9 has multiple DLL versions, like d3d9.dll d3d9_25.dll d3d9_42.dll
Consider standard algorithms like, say, std::for_each. template<class InputIterator, class Function>
开发者_StackOverflow It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current
Is it a valid recipe to say that if I write final (to a member function) one shoul开发者_StackOverflow社区d not write virtual?
I can\'t seem to find an answer anywhere on Google. I basically want to know if 2 threads can access normal/member functions like these at the same time and not result in开发者_StackOverflow undefined
Vector\'s new method data() provides a const and non-const version. However string\'s data() method only provides a const version.开发者_开发问答
To illustrate: struct MyFunc { template <size_t N> void doIt() { cout << N << endl; } }; template <typename Func>
So I have a std::vector<std::unique_ptr<Base>> vec and I\'m trying to sort it dynamically, given that there are logical comparisons between Derived1 to Derivedn (Derivedn always > Derivedn