I always try to incorporate STL algorithms wherever I can, rather than writing manual loops.However, I\'m having difficulty understanding how std::accumulate is generally useful.Whenever I need to cal
I wonder how the following can be done void f(string &&s) { std::string i(move(s)); /* other stuff */
I am trying to learn the new C++0x approach to random number generators (26.5), and implement at C++0x-compliant random number engine (26.5.1.4).
Being not declared constexpr, std::forward will discard constexpr-ness for any function it forwards arguments to. Why is std::forward not declared constexpr itself so it can preserve constexpr-ness?
Let\'s assume you want to do this in C++0x: size_t count_int() { return 0; } template<typename T, typename... Tn>
When I try to use a ternary conditional operator (?:) with stream buffer redirection, gcc produces \'synthesized method first required here\' error. What is the problem, and how to correct the followi
Any function that consists of a return statement only could be declared constexpr and thus will allow to be evaluated at compile time if all
I have my node defined something like: class LLNode { public: std::shared_ptr<LLNode> prev; std::shared_ptr<LLNode> next;
Is it conceptually possible to write a small wrapper library based on std::thread (and perhaps other C++0x parts)开发者_运维百科 that exposes the full pthread interface to a C program?
I have this class that makes a path for a montecarlo simulator where it takes creates paths of integers from an array of available ints. So for example we could have a path of length 3 drawn from the