I was wondering if it was possible to create callable phoenix actors and use them in fusion sequences.
I\'ve built MinGW from trunk-version GCC-4.7.0: http://code.google.com/p/mingw-builds/downloads/list In the description of changes of this version it is said that non-static data member initializers
Given the following C++ code: struct vertex_type { float x, y, z; //vertex_type() {} //vertex_type(float x, float y, float z) : x(x), y(y), z(z) {}
When compiling the following code: #include <iostream> #include <thread> using namespace std;
Please find my code below, I have used to call move constructor (code Inspired from other sites)and let me know whats wrong with it, I am using GCC 4.5.3
Suppose I had this. class A { public: int f1(); int f2(); } Is there any way to use templates/macros/both to generate a class that behaves like the following?
I sometimes deliberately omit macro arguments. For example, for a function-like macro like #define MY_MACRO(A, B, C)...
This question already has answers here: Closed 11 years ago. Possible Duplicate: Nullable values in C++ What is the best way to represent nullable member in C++?
Is there a need performance-wise for inline functions to pass its arguments by const reference like foo(开发者_开发百科const T & a, const T &b)
I\'m trying to store a set of std::function in a map (under GCC 4.5) I\'d like to get 2 kind of things :