template<typename T> struct A { A<T> operator%( const T& x); }; template<typename T>
I\'m trying to recreate some of the behavior of C#\'s delegate types in C++, and I\'m running in to a particular error when compiling- here is the relevant code:
In the case where T is expensive to construct I\'d like to know if I pay for default construction in the following case (I think I do)
I\'m using visual studio and I\'ve tried every thing I could think of. but don\'t know why this piece of code generates error, this is my code:
This question already has an answer her开发者_如何学运维e: Closed 11 years ago. Possible Duplicate:
I\'m really curious- why does auto favour value types?开发者_如何学Go Surely it would be better for auto to be what auto&& is now- a reference which extends the lifetime of temporaries if nece
I was trying to understand c++0x std::bind and std::function usage in event handling / callbacks. So I was examining some code snippets and encountered some interesting places which I can\'t fully und
I need to have atomic variables in my program. Previously I was using std::atomi开发者_StackOverflow中文版c<int>, but the platform in which I\'m working now does not have a g++ compiler that sup
I am trying to create alternative names for the function call numberedFunction when it has certain values as below
I am trying to run a simple lambda example. // lambda.cpp #include <functional> //#include <tr1/functional>