Has anyone had success converting 32KHz PCM to 96Kbit AAC on iPhone/iOS? I can not get this to work correctly on any hardware device.The code I wrote only works correctly in the simulator.When run on
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I am trying to display audio at real time using, analoginput, this is the code: fun开发者_StackOverflow中文版ction Cspe()
I need to break apart a large collection of wav files into smaller segments, and convert them into 16 khz, 16-bit mono wav files. To segment the wav files, I downloaded a WavFile class from the follow
I\'ve been trying to look into using the OpenSL ES library that is available for doing native audio with android 2.3, but it appears that the header files and the 600 page pdf of the spec are the only
From the below codeI can create test.pcm file but I couldn\'t play it in mobile or pc. I have also tired with test.mp3, test.wav and test.raw. I got toast that player doesn\'t support this type of fi
I have a requirement that I want to play an audiofile and meanwhile I should get slideshow of images stored in array.
As I read from the official docs for openSL ES, there are capabilities for setting volume level from Audio Player. But how? I tried to get VolumeItf from the audio player but got:
I have a problem with audio stream (this is LPCM stream with 6 channels inside). But when I playing this stream on iPhone via AudioQueue I hear only first two channels.
I have short sound that I wish to play in my webapp using HTML5. I save it in 3 formats. wav, mp3 and ogg