We have a game that is very close to being released, but we have one extremely annoying problem.One on of our Beta testers phones, he can\'t hear any of the in game sound effects.He can, however, hear
I am looking into writing web based games using just Javascript, HTML, and CSS.It seems like there are large classes of games开发者_如何学Go could be done using these technologies, except for one thin
Is it possible to use the NSSpeechRecognizer with an pre-recorded audio file instead of direct microphone input?
Apparently Java only plays .au audio files and I want to play mp3 files. I want to convert them to au and do not want to use any third party library to play mp3 directly. Can you please let me know ho
I have a number of static audio files that I want to be able to dynamically mix together and play on the iPhone (not all at once, most common case is to mix two or three audio streams into one stream)
How would I go about implementing a band-pass filter in c#?I\'m using a custom MediaStreamSource in Silverlight and am using additive synthesis to produce sound.My audio stream is a continuous stream
I have a waveform 64 samples long. If the sampling rate is 44100 hz, how can I play(loop) this waveform so that it plays arbitrary frequencies?
Does anyone know how I could record some audio on the iphone then change 开发者_高级运维the pitch of the audio?Download and use the I-AM-T-Pain application ;-)It looks like you\'ll want to start with
开发者_高级运维Hy, does anyone already figured out a way to play .m3u files with Silverlight? I didn\'t find a way to do so, and I don\'t think that it\'s natively supported by SL.
I\'m trying to capture raw data from my line-in using DirectSound. My problem is that, from a buffer to another the data are just inconsistent, if for example I capture a sine I see a jump from my la