Basically in my app I record a sound, and play it back, I would like to reverse the playback of this audio.
I have found for several times the following guidelines for getting the power spectrum of an audio signal:
I\'m trying to record a video while the iPhone playback an audio track. as far as i tried, whenever I simulataniously record and play - the camera get stuck.
an audio file in various formats (mp3,ogg etc) stored in different servers with unique urls, the audio files are stored in binary format.
I have a c++ made video player and for a reason I can\'t understand only some o开发者_运维技巧f the files (.avi) are playing with sound, the others only have the visual.
I\'ve been looking to into audio analysis. I have a WAV stream read into memory and I neeed to perform various functions on the data, such as anFFT. I\'ve been reading the theory for this but I\'m not
I read an audio file in bytes, then i do FFT (as low-pass-filter) on the audio byte[], so the out开发者_Go百科put of the FFT is a double[] (of Real and Imaginary).
After I use the Android AudioManager to set SCO ON and speakerphone ON, then I return it back to where it started, the media stream will then stay on earpiece instead of the phones speaker.Here is whe
I\'ve been trying to use some code like the following to read current sound from the mic _Capture is a CaptureSource and _Encoder is a SimpleAudioEncoder (Custom class)
I\'ve been going through the audio session categories and overrides, and it appears that you can either play audio regardless of whether the silent switch is set or the screen is locked (AVAudioSessio