In my application, I will be creating multiple Audio Tracks, some of which will need to play simultaneously. I\'m going to use MODE_STREAM and write data in as the app runs. Sounds are going to be dyn
I need to detect when the user presses the hardware volume keys, (App Store safe approach) I have tried a number of things with no luck. Do you know how to implement such functionality? At present I a
I\'ve implemented a simple autocorrelation routine against some audio samples at a rate of 44100.0 with a block size of 2048.
Is there a media player, where you can control its audio and video using script or code.for example lets say i want to pause the video after n secs, which play开发者_StackOverflower supports this? I a
I\'m wondering if any new HTML5 functions or existing JS library would allow me to access information about the sound that\'s currently playing in an Audio object. For example, I\'d like to be able to
My application plays audio using AudioQueue and AudioSession. I can\'t stop playing according to application workflow. Currently, my customer ask me to perform iPhone vibration according to some condi
I\'mplaying a local mp3 file with class \'AVAudioPlayer\'开发者_如何学Goon my iOS App. And I want to change the speed when play it. such as I want to play this mp3 file slower.
I have a large repo of mp3s on my LAMP server (I think it\'s a Debian VPS now) and currently I use a crude flash based mp3 player that \"streams\" the mp3s directly from my server. I am implementing a
I have a project at office which is mp3 player its almost finished but I have a problem in which I need your help
I\'m trying to start sample VoIP application on my Samsung Galaxy S. In the emulator application works just like a charm but during test on the phone I get :