I\'m having a weird issue, with a Cocoa, OpenGL application I am working on. Whenever I launch my application I am getting the following messages / assertion failure on the console, related to eh NSUn
Crash Usher 专辑:Hard II Love 语种: 英语 流派:R&B 唱片公司:索尼音乐 发行时间:2016-09-16
I am porting PC game to iPad which has ton of graphic assets (over 250MB) and I am about half-way through. I didn\'t have iPad until now so I tested it only on simulator and everything was fine. But w
I have a view with a scrollview. I use code to add labels to the scrollview. Since there\'s a lot of redundant code, I tried to move the label creation to a separate function that returns a UILabel. H
I was just coding up some more stuff for the preferences window in my app, and I run it, I get this following error:
I have a view in my app which says something like \"sorry for the crash, please restart the app\", and I\'d like to show it after crash. so is there any general way I can detect a crash that is about
I have been hunting all over my code and can\'t find the source of this crash: I am trying to decode an object with an NSKeyedUnarchiver and it crashes on it every time and says:
I must admit, this is my first post on this site, so I apologise in advice if I do something wrong (formatting etc).
My program has crashed: #00x3138cec0 in objc_msgSend #10x0002bb开发者_C百科6e in -[AdMobDelegateWrapper didYouNilOutYourDelegate:]
I am testing my app on my actual device, and it seems like there is a memory leak. The app has crashed after a couple of hours. How can I pull up the log of the crash?