I have this code in my controller: public class IssueController : BaseController, IIssueController { #region Members
I\'m trying to used Unity to do some dependency injection with some cross-cutting classes.Right now I have some caching infrastructure that I\'ve wrapped around the MS enterprise library.I\'m wrapping
I took a course on VB.Net + WPF at university last year. For the final project, I decided to give MVVM a go (we hadn\'t discussed it at all in the course, I had just researched it and thought it would
I have a web application that uses Struts2 + Spring for the resource injection, basically my DAO. Now I would like to create a thread that periodically polls the database and, if needed, send email no
In the Guice documentation, there is an Untargetted Binding example as: bind(MyConcreteClass.class) .annotatedWith(Names.named(\"foo\"))
I am used to supplying the dependencies for my objects from the outside. Interface Builder is a tool that helps doing this, but I can’t make it work with multiple nibs. As soon as I break the main n
I\'m doing a project that has a couple of packages. All my classes are implemented according to Dependency Injection ideias.
In the Guice FAQ, they talk about differentiating multiple instances with annotations (kind of). My question: Can I bind a Impl to an Interface without an annotation, and bind another Impl to that sa
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I am integrating Unity 2.0 into my ASP.NET application (using the UnityPageHandlerFactory approach) and have everything working great until I tried to move one of the dependencies into a PageBase clas