Should you design your code to make testing easier? And if so how to design c++ code so that it is easy to test.
I have a piece of logic I want to test and it uses dependency injected interface with one (or more) void methods, example:
I\'ve used a fair amount of dependency injection, but I\'d like to get input on how to handle information from the user at runtime.
I\'m relatively unskilled开发者_开发问答 in Dependency Injection, and I\'d like to learn some best practices and anti-patterns to use and avoid respectively when using DI.I really enjoyed this article
Is there a recommended pattern for shutting down / closing objects created with Guice? The lifecycle I\'m aiming for is:
Can anyone summarize or bulleted list the types of things that go in each layer, and what layers are there in an MVC type design if you account for Dependency Injection?
I\'ve got a greedy constructor defined for my Controllers. Each controller requires an ILoggingService instance. Now my dependency injection (which is StructureMap .. but if you don\'t use that, pleas
I\'ve some ITask concretes types defines in my TaskRegistry: public class TaskResigstry : Registry { public TaskResigstry()
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I\'m attempting to use Unity as my IoC container, which \"kinda\" works. Snip from global.asax: protected void Application_Start()