The question is simple, which is faster between CalledOften1 and CalledOften2 class MyTest { public bool test = false;
For example: I have a mutable array of BOOLs(or [NSNumber numberWithBool:TRUE]; ). and then I want to change, for example the first value in this array to FALSE.
I\'m working on a program that requires an array to be copied many thousands/millions of times. Right now I have two ways of representing the data in the array:
In your opinion, which constructor will be called? class Element { public: Element(bool b = true, bool c = true);
I want to select something conditionally based on whether a bit field is true or false. This was the syntax that I originally tried:
I do not understand what the problem is. \'a\' is not a bool and should not be a bool. So why is bool expected?
I am working on a school project for graphs and here I am doing a depth first search down the tree. void wdigraph::depth_first(int v) const {
Many compilers seem to be keeping only 0 or 1 in bool values, but I\'m not sure this will always work:
What\'s the best practice for fields that hold true/false values? 开发者_开发百科Such columns can be defined as enum(\'yes\',\'no\') or as tinyint(1). Is one better/faster than the other?
I am trying to set a boolean, but it won开发者_开发百科\'t let me set it true. It keeps telling me that YES is redefined. I am using the method #define YES (q1); where q1 is the boolean.BOOL yourBool