I want something like a canvas, but where i\'d be able to manipul开发者_开发知识库ate pixels easily in addition to all the provided geometries, that can be drawn on canvas.
I\'m working on creating a basic application that will let a user draw (using a series of points) and I plan to do something with these points.
I have overridden the OnPaint method of my Label control in VS2008: void Label_OnP开发者_JS百科aint(object sender, PaintEventArgs e) {
so i got this piece of code. (currPosX is defined earlier) while (earliestDate < DateTime.Today) { currPosX = currPosX + 5;
I am rendering textured quads from an orthographic perspective and would like to simulate \'depth\' by modifying UVs and the vertex positions of the quads four points (top left, top right, bottom left
I have written the following simple program, which draws lines on the screen every 100 milliseconds (triggered by timer1). I noticed that the drawing flickers a bit (that is, the window is not always
I have two endpoints (xa,ya) and (xb,yb) of two vectors, respectively a and b, originating from a same point (xo, yo). Also, I know that |a|=|b|+s, where s is a constant. I tried to compute the origin
I have a class templated on <PIXEL>, assumed to be one of boost::gil\'s pixel types (for now, only either gray8_pixel_t or gray16_pixel_t, and I only expect to support homogeneous pixel types e.
It works on my machine... I have a problem with using a C# Graphics method on my AS开发者_开发技巧P.NET web host.
Programming language: VB6 I have a prob开发者_如何转开发lem to copy region within a picture determined by 4 points (p1,p2,p3,p4), and reskew it to a another picture with fixed rectangle (P1,P2,P3,P4)